• Fri. Sep 30th, 2022

    SOS ~! How to cheat Heroes Invincible 5?

    ByGoodBoy

    Sep 23, 2022
    2 thoughts on “SOS ~! How to cheat Heroes Invincible 5?”
    1. The method of use is as follows:
      The first step: find AutoExec.cfg in the propiles under the installation folder. The notepad is opened. the last line.
      Add: setvar dev_Console_password = SCHWINGE-DES-TODES

      ============================================ ========
      // startup
      mainmenu
      setvar dev_console_password = SCHWINGE-Des-Todes n
      Step 2: My document MyGamesheroes of Might AND Magic v name input.cfg

      Open it. Find
      // Obsolete, but strictly need for with some
      bind close_window eSC
      Bind Confirm_ACTION ENTER
      bind show_console `
      n n third steps : A key step. Essence Essence Essence Open the game. Essence Essence Enter the map. Essence Essence Press the `key
      enter the enable_cheats

      and then you will see a kind of reminder cloud that uses Cheat to lose the fun of the game. Essence

      Then you can use the console.

      %%%%% consistent R nm. Some special functions such as lift the fog of war and the hidden operation interface. You need to modify the INPUT.CFG

      and there are some very BT cheating keys, such as

      // adventure debug
      bind adventure_teleport Ctrl Shift T transmission nbind Adventure_remove_object Ctrl D Remove
      // End Adventure Debug

      // Combat Debug
      Bind Combat_ Ctrl D Killing Bio NBind Combat_ CTRL F n // End Combat debug

      code

      (1) Ordinary cheating code
      "add_skill skill name/number" can add skills to the selected hero, For example, input in the controllers:
      add_skill
      This can add witchcraft
      or add numbers behind:
      add_skill 19
      The skills corresponding to these numbers can open the DataData.pakscriptsadvmap-Startup.lua with the writing board. The files are decompressed.
      The number of skills added with this method can exceed the original limit. Although it will not be displayed, the effect is still

      add_army race code, whether it is upgraded
      plus biology n R n Race code is as follows:
      heaven (Sanctuary) = 0
      preserve (forest) = 1
      academy (college) = 2
      dungeon (dungeon) = 3
      necro ( Undead) = 4
      inferno (Purgatory) = 5
      For example:
      add_army 5, 0
      I will know it after trying it)
      add_army 4, 1
      The seven immortal creatures after upgrading
      add_all_spells n to make heroes learn all magic, without skill restrictions (including using these Magic)
      SET_HERO_Luck_Morale M n
      The basic luck of the hero (M) and morale (n), for example, set_hero_luck_morale 5 3
      show_money n n n shows the resources of player N, such as Show_Player_MONEY 2 2 rnshow_hero_mprnShows detailed movement point stats for currently selected hero - exact quantity, stats for currently plotted path(how many points itll take).rnadd_exp Nrn加经验,例如add_exp 5000r nadd_money n
      1,000*n, all other resources plus n
      (2) Call the function
      , only the pediatric department, below the
      in Data.pak or or You usually see a lot of functions in the .lua and .xdb files you solved. All events in the game (such as recruitment, learning skills, etc.) were implemented through these functions. When the game starts the game, these files initialize the game. However, you can call these functions in the game through the console, that is, as long as you know these functions, you can almost artificially implement everything that may be implemented in the game The console, [email protected]控 控 控, and use related parameters. For example:
      The sentence in the file:
      giveexp ("isabell", 5000)
      will give Isabell 5000 experience (too obvious!)
      then in the console, you can you can Enter:
      @giveexp ("x", y)
      will add experience value to hero X y
      or simpler:
      @
      Shengli
      @loose ()
      Failure
      The following is a few more practical ones:
      @("x", y)
      Y can be an item name or item code,
      @("isabell", Spell_Phantom)
      Add skills 13
      @("agrael", creature_hell_hound, 1000);
      to add 1,000 hell house
      @(putor, 13, 1);
      Construction level
      @ (0, 0, 0, 9999, player_x);
      In the x player to open a picture (ground)
      0, 1, 9999, player_x);
      @(Player_1, x, y);
      The player 1 resource x to y, x corresponding resource GOLD, WOOD, ORE, GEM, SULFER, MERCURY , Crystal; Y corresponding numbers
      @(Isabell, Stat_attack, 9999);
      R n I will list some of the code here. Of course, you can better check the LUA file by yourself. Urban names) are often different from the internal names used in the program. For the hero name, you can use this command
      @Print ((Player_x))
      The hero name of the X -bit player. As for the other, you can also find it in/data/text/, but it is more troublesome. I hope that some masters can solve this problem
      The never seen cheating can be so BT. However, I like it.
      Mo such a powerful console does not have to be cheated. For example, when the hero is determined to worship the heroes in the last situation, you can put hundreds of black dragons to play
      or let a team let a team of a team. After clearing a group of skeletons, hell dogs said, "mmmmm, yummy ..."
      alive, yy unlimited
      of course, this can also be convenient for players who make MOD for debugging, which was originally used for debug.
      Updated on June 2:
      @Print ((Heroname))
      (Floor)
      @(Heroname, X, Y, 1)
      transmitted (ground)
      @(peasant, creature_peasant, 100,30,40,1)
      Putting 100 farmers at the coordinates (30, 40)
      Attachment:
      skill code
      The items
      Spell code (this seems to be not only spells, but it looks a bit scary, if you can, if you can, if you can, if you can, if you can, if you can, if you can, if you can, if you can, if you can All excavations)
      hero attributes
      Themaker and hero code
      skill code
      -skill type IDs
      -
      - basic skills
      SKILL_LOGISTICS = 1rnSKILL_WAR_MACHINES = 2rnSKILL_LEARNING = 3rnSKILL_ = 4rnSKILL_LUCK = 5rnSKILL_OFFENCE = 6rnSKILL_DEFENCE = 7rnSKILL_SORCERY = 8rnSKILL__MAGIC = 9rnSKILL_DARK_MAGIC = 10rnSKILL_LIGHT_MAGIC = 11rnSKILL_SUMMONING_MAGIC = 12rn-- Class skillsrnSKILL_TRAINING = 13rnSKILL_GATING = 14rnSKILL_ = 15rnSKILL_AVENGER = 16
      skill_ = 17
      skill_ = 18
      -perks
      perk_ = 19
      perk_scouting = 20
      perk_ = 21 nperk_aid_aid = 22 nperk_ballista = 23
      perk_cataPult = 24
      Perk_ = 25
      p ERK_SCHOLAR = 26rnPERK_EAGLE_EYE = 27rnPERK_ = 28rnPERK_ESTATES = 29rnPERK_DIPLOMACY = 30rnPERK_ = 31rnPERK_LUCKY_STRIKE = 32rnPERK_FORTUNATE_ = 33rnPERK_TACTICS = 34rnPERK_ARCHERY = 35rnPERK_FRENZY = 36rnPERK_ = 37rnPERK_EVASION = 38rnPERK_TOUGHNESS = 39rnPERK_MYSTICISM = 40rnPERK_WISDOM = 41rnPERK_ARCANE_TRAINING = 42 rnPERK_MASTER_OF_ICE = 43rnPERK_MASTER_OF_FIRE = 44rnPERK_MASTER_OF_ = 45rnPERK_MASTER_OF_CURSES = 46rnPERK_MASTER_OF_MIND = 47rnPERK_MASTER_OF_SICKNESS = 48rnPERK_MASTER_OF_BLESSING = 49rnPERK_MASTER_OF_ = 50r nPERK_MASTER_OF_WRATH = 51rnPERK_MASTER_OF_QUAKES = 52rnPERK_MASTER_OF_CREATURES = 53rnPERK_MASTER_OF_ANIMATION = 54rn-- Knight perksrnPERK_HOLY_CHARGE = 55rnPERK_PRAYER = 56rnPERK_EXPERT_TRAINER = 57r n-- Demonlord perksrnPERK_CONSUME_CORPSE = 58rnPERK_DEMONIC_FIRE = 59rnPERK_DEMONIC_STRIKE = 60rn-- perksrnPERK_RAISE_ARCHERS = 61rnPERK_NO_REST_FOR_THE_WICKED = 62rnPERK_DEATH_SCREAM = 6 3rn-- Ranger perksrnPERK_MULTISHOT = 64rnPERK_SNIPE_DEAD = 65rnPERK_IMBUE_ARROW = 66rn-- Wizard perksrnPERK_MAGIC_BOND = 67rnPERK_MELT_ARTIFACT = 68r nPERK_MAGIC_MIRROR = 69rn-- Warlock perksrnPERK_EMPOWERED_SPELLS = 70rnPERK_DARK_RITUAL = 71rnPERK_ELEMENTAL_VISION = 72rn-- Featsrn-- KnightrnKNIGHT_FEAT_ROAD_HOME = 73 rnKNIGHT_FEAT_TRIPLE_BALLISTA = 74rnKNIGHT_FEAT_ENCOURAGE = 75rnKNIGHT_FEAT_ = 76rnKNIGHT_FEAT_HOLD_GROUND = 77rnKNIGHT_FEAT_GUARDIAN_ANGEL = 78rnKNIGHT_FEAT_STUDENT_AWARD = 79rnKNIGHT_FEAT_GRAIL_VISION = 80rnKNIGHT_FEAT_CASTER_ = 81r nKNIGHT_FEAT_ANCIENT_SMITHY = 82rnKNIGHT_FEAT_PARIAH = 83rnKNIGHT_FEAT_ELEMENTAL_BALANCE = 84rnKNIGHT_FEAT_ABSOLUTE_CHARGE = 85rn-- Demon LordrnDEMON_FEAT_QUICK_GATING = 86rnDEMON_FEAT_MASTER_OF_SECRETS = 87rnDEMON_FEAT_TRIPLE_CATAPULT = 88r ndemon_feat_gating_master = 89
      demon_feat_critical_gating = 90
      demon_feat_strike = 91
      demon_Demonic_ = 92
      demon_feat _EXPLODING_CORPSES = 93rnDEMON_FEAT_DEMONIC_FLAME = 94rnDEMON_FEAT_WEAKENING_STRIKE = 95rnDEMON_FEAT_FIRE_ = 96rnDEMON_FEAT_FIRE_AFFINITY = 97rnDEMON_FEAT_ABSOLUTE_GATING = 98rn-- rn_FEAT_DEATH_TREAD = 99rn_FEAT_LAST_AID = 100rn_FEAT_LORD_OF_UNDEAD = 101rn_FEAT_HERALD_OF_DEATH = 102rn_FEAT_DEAD_LUCK = 103rn_FEAT_CHILLING_STEEL = 104rn_FEAT_CHILLING_BONES = 105rn_FEAT__BONES = 106rn_FEAT_DEADLY_COLD = 107rn_FEAT_SPIRIT_LINK = 108 rn_FEAT_TWILIGHT = 109rn_FEAT_HAUNT_MINE = 110rn_FEAT_ABSOLUTE_FEAR = 111rn-- RangerrnRANGER_FEAT_DISGUISE_AND_RECKON = 112rnRANGER_FEAT_IMBUE_BALLISTA = 113rnRANGER_FEAT_CUNNING_OF_THE_WOODS = 114rnRANGER_FEAT_FOREST_GUARD_EMBLEM = 115r nRANGER_FEAT_ELVEN_LUCK = 116rnRANGER_FEAT_FOREST_RAGE = 117rnRANGER_FEAT_LAST_STAND = 118rnRANGER_FEAT_INSIGHTS = 119rnRANGER_FEAT_SUN_FIRE = 120rnRANGER_FEAT_SOIL_BURN = 121rnRANGER_FEAT_STORM_WIND = 122rnRANGER_FEAT_FOG_VEIL = 123rnRANGER_FEAT_ABSOLUTE_LUCK = 12 4rn-- WizardrnWIZARD_FEAT_MARCH_OF_THE_MACHINES = 125rnWIZARD_FEAT_REMOTE_CONTROL = 126rnWIZARD_FEAT_ACADEMY_AWARD = 127rnWIZARD_FEAT__GLORY = 128rnWIZARD_FEAT_SPOILS_OF_WAR = 129rnWIZARD_FEAT_WILDFIRE = 130rnWIZARD_FEAT_SEAL_OF_ = 131 rnWIZARD_FEAT_ = 132rnWIZARD_FEAT_MAGIC_CUSHION = 133rnWIZARD_FEAT_SUPRESS_DARK = 134rnWIZARD_FEAT_SUPRESS_LIGHT = 135rnWIZARD_FEAT_UNSUMMON = 136rnWIZARD_FEAT_ABSOLUTE_WIZARDY = 137rn-- warlockrnWARLOCK_FEAT_TELEPORT_ASSAULT = 138 rnWARLOCK_FEAT_SHAKE_GROUND = 139rnWARLOCK_FEAT_DARK_ = 140rnWARLOCK_FEAT_FAST_AND_FURIOUS = 141rnWARLOCK_FEAT_LUCKY_SPELLS = 142rnWARLOCK_FEAT_POWER_OF_HASTE = 143rnWARLOCK_FEAT_POWER_OF_STONE = 144rnWARLOCK_FEAT_CHAOTIC_SPELLS = 145rnWARLOCK_FEAT_SECRETS_OF_ = 146r nWARLOCK_FEAT_PAYBACK = 147rnWARLOCK_FEAT_ELITE_CASTERS = 148rnWARLOCK_FEAT_ELEMENTAL_OVERKILL = 149rnWARLOCK_FEAT_ABSOLUTE_CHAINS = 150rn物品代码:rnARTIFACT_SWORD_OF_RUINS = 1rnARTIFACT_GREAT_AXE_OF_GIANT_SLA YING = 2rnARTIFACT_WAND_OF_X = 3rnARTIFACT_UNICORN_HORN_BOW = 4rnARTIFACT_TITANS_TRIDENT = 5rnARTIFACT_STAFF_OF_VEXINGS = 6rnARTIFACT_SHACKLES_OF_WAR = 7rnARTIFACT_FOUR_LEAF_CLOVER = 8rnARTIFACT_ICEBERG_SHIELD = 9rnARTIFACT_GOLDEN_SEXTANT = 10rnARTIFACT_CROWN_OF_COURAGE = 11rnARTIFACT_CROWN_OF_MANY_EYES = 12rnARTIFACT_PLATE_MAIL_OF_STABILITY = 13rnARTIFACT__OF_PETRIFIED_WOOD = 14rnARTIFACT_PEDANT_OF_MASTERY = 15rnARTIFACT_NECKLACE_OF_BRAVERY = 16rnARTIFACT_WEREWOLF_CLAW_NECKLACE = 17rnARTIFACT_EVERCOLD_ICICLE = 18 rnARTIFACT_NECKLACE_OF_POWER = 19rnARTIFACT_RING_OF_LIGHTING_ = 20rnARTIFACT_RING_OF_LIFE = 21rnARTIFACT_RING_OF_HASTE = 22rnARTIFACT__RING = 23rnARTIFACT_BOOTS_OF_SPEED = 24rnARTIFACT_GOLDEN_HORSESHOE = 25rnARTIFACT_WAYFARER_BOOTS = 26r nARTIFACT_BOOTS_OF_ = 27rnARTIFACT_ENDLESS_SACK_OF_GOLD = 28rnARTIFACT_ENDLESS_BAG_OF_GOLD = 29rnARTIFACT_ANGEL_WINGS = 30rnARTIFACT_LION_HIDE_CAPE = 31rnARTIFACT_PHOENIX_FEATHER_CAPE = 32rnARTIFACT_CLOAK_OF_MOURNING = 33rnARTIFACT_HELM_OF_ = 34rnARTIFACT_CHAIN_MAIL_OF_ = 35rnARTIFACT_DRAGON_SCALE_ARMOR = 36rnARTIFACT_DRAGON_SCALE_SHIELD = 37rnARTIFACT_DRAGON_BONE_GRAVES = 38rnARTIFACT_DRAGON_WING_MANTLE = 39rnARTIFACT_DRAGON_TEETH_NECKLACE = 40 rnARTIFACT_DRAGON_TALON_CROWN = 41rnARTIFACT_DRAGON_EYE_RING = 42rnARTIFACT_DRAGON_FLAME_TONGUE = 43rnARTIFACT_ROBE_OF_MAGI = 44rnARTIFACT_STAFF_OF_MAGI = 45rnARTIFACT_CROWN_OF_MAGI = 46rnARTIFACT_RING_OF_MAGI = 47rnARTIFACT_DWARVEN_MITHRAL_CUIRASS = 48r nARTIFACT_DWARVEN_MITHRAL_GREAVES = 49rnARTIFACT_DWARVEN_MITHRAL_HELMET = 50rnARTIFACT_DWARVEN_MITHRAL_SHIELD = 51rnARTIFACT_SCROLL_OF_SPELL_X = 52rnARTIFACT_GRAAL = 53rnARTIFACT_BOOTS_OF_ = 54rnARTIFACT_SKULL_HELMET = 55rnARTIFACT_VALORIOUS_ARMOR = 56rnARTIFACT_BOOTS_OF_SWIFTNESS = 57
      artifact_moonblade = 58
      artifact_ring_of_celerity = 59
      artifact_of_conjurer = 60
      artifact_ 61
      artifact_rigid_mnderLE nARTIFACT_JINXING_BAND = 63rnARTIFACT__LEATHER = 64rnARTIFACT_WISPERING_RING = 65rnARTIFACT_HELM_OF_CHAOS = 66rnARTIFACT_TWISTING_NEITHER = 67rnARTIFACT_SANDALS_OF_THE_SAINT = 68rnARTIFACT_SHAWL_OF_GREAT_LICH = 69rnARTIFACT_RING_OF_DEATH = 70rnARTIFACT__PENDANT = 71rnARTIFACT_FREIDA = 72rnARTIFACT_RING_OF_THE_ = 73rnARTIFACT_ARTIFACT_EFFECT_COUNT = 74rn法术代码:rnSPELL_NONE = 0;rnSPELL_MAGIC_ARROW = 1;rnSPELL_MAGIC_FIST = 2;r nSPELL_LIGHTNING_BOLT = 3;rnSPELL_ICE_BOLT = 4;rnSPELL_FIREBALL = 5;rnSPELL_FROST_RING = 6;rnSPELL_CHAIN_LIGHTNING = 7;rnSPELL_METEOR_SHOWER = 8;rnSPELL_IMPLOSION = 9;r nSPELL_ = 10;rnSPELL_CURSE = 11;rnSPELL_SLOW = 12;rnSPELL__RAY = 13;rnSPELL_PLAGUE = 14;rnSPELL_WEAKNESS = 15;rnSPELL_ABILITY_WEAKNING_STRIKE = 16;rnSPELL_ = 17;rnSPELL_BERSERK = 18;rnSPELL_BLIND = 19;rnSPELL_HYPNOTIZE = 20;rnSPELL_UNHOLY_WORD = 21;rnSPELL_UNHOLY_WORD_HIT_EFFECT = 22;rnSPELL_BLESS = 23;rnSPELL_HASTE = 24;
      spell _STONESKIN = 25;rnSPELL_DISPEL = 26;rnSPELL_DISPEL_FAIL = 27;rnSPELL_BLOODLUST = 28;rnSPELL_DEFLECT_ARROWS = 29;rnSPELL_DEFLECT_ARROWS_HIT_EFFECT = 30;rnSPELL_ANTI_MAGIC = 31;rnSPELL_TELEPORT = 32;rnSPELL_TELEPORT_FINISH_EFFECT = 33;rnSPELL_CELESTIAL_SHIELD = 34;rnSPELL_HOLY_WORD = 35;rnSPELL_HOLY_WORD_HIT_EFFECT = 36;rnSPELL__HIT_EFFECT = 37;rnSPELL_LAND_MINE = 38;rnSPELL_WASP_SWARM = 39;rnSPELL_PHANTOM = 40;rnSPELL_ = 41;rnSPELL_ANIMATE_DEAD = 42;rnSPELL_SUMMON_ = 43;rnSPELL_EFFECT_SUMMON__AIR = 44;rnSPELL_EFFECT_SUMMON__EARTH = 45;rnSPELL_EFFECT_SUMMON__FIRE = 46 ;rnSPELL_EFFECT_SUMMON__WATER = 47;rnSPELL_RESURRECT = 48;rnSPELL_SUMMON_BOAT = 49;rnSPELL_DIMENSION_DOOR = 50;rnSPELL_TOWN_PORTAL = 51;rnSPELL_ENCOURAGE = 52;rnSPELL_HOLY_CHARGE = 53; rnSPELL_PRAYER = 54;rnSPELL_DEMONIC_STRIKE_CAST = 55;rnSPELL_DEMONIC_STRIKE = 56;rnSPELL_CONSUME_CORPSE = 57;rnSPELL_SPIRIT_LINK = 58;rnSPELL_DEATH_SCREAM = 59;rnSPELL_SNIPE_ DEAD = 60;rnSPELL_MULTISHOT = 61;rnSPELL_IMBUE_ARROW = 62;rnSPELL_ABILITY_MAGIC_BOND = 63;rnSPELL_ABILITY_MELT_ARTIFACT = 64;rnSPELL_ABILITY_ = 65;rnSPELL_ABILITY_UNSUMMON = 66;rnSPELL_ABILITY_DARK_RITUAL = 67;rnSPELL_SKILL_OFFENCE1 = 68;rnSPELL_SKILL_OFFENCE2 = 69;rnSPELL_SKILL_OFFENCE3 = 70;rnSPELL_SKILL_ARCHERY = 71;rnSPELL_SKILL_FRENZY = 72;rnSPELL_SKILL_DEFENCE1 = 73;rnSPELL_SKILL_DEFENCE2 = 74;rnSPELL_SKILL_DEFENCE3 = 75;rnSPELL_SKILL_ = 76;rnSPELL_SKILL_EVASION = 77;rnSPELL_SKILL_TOUGHNESS = 78;rnSPELL_SKILL_LUCK1 = 79;rnSPELL_SKILL_LUCK2 = 80;rnSPELL_SKILL_LUCK3 = 81 ;rnSPELL_SKILL_ = 82;rnSPELL_SKILL_LUCKY_STRIKE = 83;rnSPELL_SKILL_ = 84;rnSPELL_SKILL_ = 85;rnSPELL_SKILL_ = 86;rnSPELL_SKILL_WAR_MACHINES1 = 87;rnSPELL_SKILL_WAR_MACHINES2 = 88; rnSPELL_SKILL_WAR_MACHINES3 = 89;rnSPELL_SKILL_FIRST_AID = 90;rnSPELL_SKILL_BALLISTA = 91;rnSPELL_SKILL_CATAPULT = 92;rnSPELL_SKILL_DEMONIC_FIRE = 93;rnSPELL_SKILL_ELVEN_VO LLEY = 94;rnSPELL_SKILL_MATRON_SALVO = 95;rnSPELL_SKILL_ANCIENT_SMITHY = 96;rnSPELL_SKILL_FIRE_ = 97;rnSPELL_SPEC_JOUSTER = 98;rnSPELL_SPEC_PEASANTS = 99;rnSPELL_SPEC_ARCHERS = 100;rnSPELL_SPEC_FOOTMEN = 101;rnSPELL_SPEC_GRIFFINS = 102;rnSPELL_SPEC_ = 103;rnSPELL_SPEC_FURIOUS = 104;rnSPELL_SPEC_ = 105;rnSPELL_SPEC_ = 106;rnSPELL_SPEC__OF_DARKNESS = 107;rnSPELL_SPEC_HOUNDS = 108;rnSPELL_SPEC_ = 109;rnSPELL_SPEC_BLADE_MASTER = 110;rnSPELL_SPEC_ELVES = 111;rnSPELL_SPEC_UNICORNS = 112;rnSPELL_SPEC_ELVEN_FURY = 113;rnSPELL_SPEC_FOREST_GUARDIAN = 114;rnSPELL_SPEC_ZOMBIES = 115 ;rnSPELL_SPEC_VAMPIRES = 116;rnSPELL_SPEC_EMPIRIC = 117;rnSPELL_SPEC_ = 118;rnSPELL_SPEC_MASTER_OF_ELEMENTS = 119;rnSPELL_SPEC_GREMLINS = 120;rnSPELL_SPEC_GOLEMS = 121;rnSPELL_SPEC_MAGES = 122; rnSPELL_SPEC_PRUDENT = 123;rnSPELL_SPEC_EVASIVE = 124;rnSPELL_SPEC_RIDERS = 125;rnSPELL_SPEC_MATRON_SALVO = 126;rnSPELL_SPEC_SAVAGE = 127;rnSPELL_SPEC_WITCHES = 1 28;rnSPELL_SPEC_MINOTAURS = 129;rnSPELL_TOWN_OFFENCE_P1 = 130;rnSPELL_TOWN_OFFENCE_M1 = 131;rnSPELL_TOWN_DEFENCE_P1 = 132;rnSPELL_TOWN_DEFENCE_M1 = 133;rnSPELL_TOWN_OFFENCE_DEFENCE_P1 = 134;rnSPELL_TOWN_OFFENCE_DEFENCE_M1 = 135 ;rnSPELL_TOWN_OFFENCE_P2 = 136;rnSPELL_TOWN_OFFENCE_M2 = 137;rnSPELL_TOWN_DEFENCE_P2 = 138;rnSPELL_TOWN_DEFENCE_M2 = 139;rnSPELL_TOWN_OFFENCE_DEFENCE_P2 = 140;rnSPELL_TOWN_OFFENCE_DEFENCE_M2 = 141;rnSPELL_TOWN_LUCK_P1 = 142; rnSPELL_TOWN_LUCK_M1 = 143;rnSPELL_TOWN_MORALE_P1 = 144;rnSPELL_TOWN_MORALE_M1 = 145;rnSPELL_TOWN_ELVEN_CAPITAL = 146;rnSPELL_TOWN_WALLS = 147;rnSPELL_TOWN_TOWERS = 148;rnSPELL_TOWN_UNHOLY_TEMPLE = 149; rnSPELL_TOWN_DARK_GUARDIAN = 150;rnSPELL_TOWN_SPARKLING_FOUNTAIN = 151;rnSPELL_TOWN_DIETY_OF_FIRE = 152;rnSPELL_TOWN_INFERNAL_LOOM = 153;rnSPELL_ABILITY_BATTLE_DIVE = 154;rnSPELL_ABILITY_BATTLE_DIVE_FINISH = 155;rnSPELL_ABILITY_LAY_HANDS = 156;r nSpell_ability_Resurrect_allies = 157;
      SP ELL_ABILITY_SCATTER_SHOT = 158;rnSPELL_ABILITY_GATING = 159;rnSPELL_ABILITY_FEAR = 160;rnSPELL_ABILITY_SUMMON_BALOR = 161;rnSPELL_ABILITY_EXPLOSION = 162;rnSPELL_ABILITY_EXPLOSION_EFFECT = 163;rnSPELL_ABILITY_CHAIN_SHOT_END_EFFECT = 164;rnSPELL_ABILITY_MANA_DESTROY = 165;
      spell_ability_mana_steal = 166;
      spell_ability_life_drain = 167;

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